The "z-factor" is taking IT into a new dimension
From the earliest cave paintings to the modern flat screen, we have become used to interpreting the reality of our three-dimensional (3D) environment through flattened 2D visual representations. Our brains automatically interpret the mathematical constructs of perspective to create the illusion of the third dimension: depth, usually designated as the z-axis, alongside the vertical y-axis and horizontal x-axis.
And whereas early technologies could render scenes only in monochrome, we can now deliver millions of colours. But we have yet to really support the third dimension outside a few niche areas. However, there are clear signs that that is about to change.
Game developers have increasingly borrowed cinematographic skills from the film industry to create ever more compelling, realistic and enticing environments in which game play unfolds.
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